Introducing the Procedural Content Generation Framework
Epic Games introduced the Procedural Content Generation Framework (PCG) with Unreal Engine, version 5.2. It is a brand-new, node-based system that allows us to generate an environment procedurally. Epic Games overviews the PCG potential by distributing a sample project called Electric Dreams, a massive forest environment created using the PCG along with the Megascans library’s assets. You can download it for free on the Unreal Engine Marketplace. You can find it at this link: https://www.unrealengine.com/marketplace/en-US/product/electric-dreams-env?sessionInvalidated=true.
Figure 10.62 – Electric Dreams sample project page
You can see the official presentation at this link: https://www.youtube.com/watch?v=dYk7byKHSRw.
PCG should have a dedicated book because of its number of options, nodes, and all its possibilities. It can also be helpful at a low level to speed up some of the steps...