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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Preparing for iOS and iPadOS

Building apps for Apple mobile devices is a little different from compiling your applications for macOS (desktop computers). Firstly, this must be done on an Apple Macintosh computer (iMac, MacBook Pro, and more) due to licensing restrictions.

Secondly, you must have Xcode tools installed (this is somewhat optional for desktop app creation). Lastly, if you want to test on physical devices or distribute to the store, you will need to be signed up to the Apple developer program, which carries an annual cost.

The Xcode installation is described in the Apple macOS section of Appendix A: Developer Tool Installation. If you have previously done iOS development, this will already be set up.

Next, you will need to have an Apple developer account. If you have not done so already, you can sign up at developer.apple.com/programs/enroll/. There is an annual fee, and if you publish apps but fail to renew your membership, they will be removed from the store...

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