Understanding the user interface is critical to use Blender for any project, and now you have a solid knowledge of how to manipulate windows, transform 3D objects, change the zoom, and selection modes.
From this point, we can move to the next chapter and start to create 3D models from polygons, and also take advantage of the real-time rendering features of Eevee. There you will learn how to use tools like extrude and manage lights and shadows.
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