What this book covers
Chapter 1, Introducing Hard Surface Modeling, includes a briefing about the central concept learned in this book.
Chapter 2, Creating Basic Shapes for an FN SCAR, shows the beginning of the first modeling project.
Chapter 3, Adding More Details with Polygon Modeling and Modifiers, shows the second part of the assault rifle project, adding hard-surface details.
Chapter 4, Texturing and Rendering the FN SCAR, shows the third part of the assault rifle project, turning the plain clay model into a rendered image.
Chapter 5, Modeling a Sci-Fi Race Ship, helps us create a medium-poly game-optimized model.
Chapter 6, Texture Painting the Sci-Fi Race Ship, provides us with an introduction to painting custom textures and baking high-poly details into images.
Chapter 7, Modeling the T-72 Tank: Basic Shapes, covers the beginning of the final project by creating the foundation.
Chapter 8, Modeling the T-72 Tank Hull, demonstrates completing the body of the tank.
Chapter 9, Modeling the T-72 Tank Turret, shows how to complete the turret.
Chapter 10, Modeling Tank Tracks, the final modeling chapter of the book, shows how to add tracks to the tank.
Chapter 11, Rigging Tank Tracks, uses constraints to rig the tank tracks for animation.
Chapter 12, Texturing the Tank, uses procedural texturing to finalize the tank.