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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Index

A

  • actions
    • tweaking, in Graph Editor / Tweaking the actions in Graph Editor, Getting ready, How to do it…
  • additional UV layers
    • setting up / Setting up additional UV layers, How to do it…
  • animation
    • OpenGL playblast, rendering of / Rendering an OpenGL playblast of the animation, Getting ready, How to do it…, How it works…, There's more…
  • animation controls
    • building / Building the animation controls and the Inverse Kinematic, How to do it…
  • animation process
    • URL / See also
  • animations, rendering
    • URL / See also
  • Append and Link
    • URL / How it works…
  • Armature
    • about / Using the Skin modifier's Armature option, Introduction, Introduction, How to do it…
    • skinning, to Gidiosaurus mesh / Introduction
    • parenting, Automatic Weights tool used / Parenting the Armature and Mesh using the Automatic Weights tool, Getting ready, How to do it…, How it works…...
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