Time for action – adding the ship's wheel
Now, it's time to add the ship's wheel. You may be surprised by an effect of the DupliVerts as you add materials:
- Press 2 to go to layer 2.
- In the File menu, select Append.
- Find
4909OS_09_sloop_ships_wheel.blend
or the file you saved with the spokes rim and hub still separate. - Open the Object folder.
- Press A to select all of the objects.
- Press the LMB on the Link/Append from Library button.
- Press the Home key to zoom into the wheel. If you're using a Mac without a Home key, press the fn + left arrow.
- Use the MMB to rotate the view so that you can see the ship's wheel better.
- Use the RMB to select a spoke, as shown on the left of the next screenshot.
- Make sure you have the Materials panel open in the Properties window. Click on the silver ball next to the New button.
- Choose the Deck Material from the menu.
- Use the RMB to select another spoke. Note that it already has the Deck Material. All the spokes are instances of each other...