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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making back-facing geometry accessible


When you are using the Texture or Solid shading, Blender lets you control whether you can see and modify vertices, edges, and faces that point away from you. This can be a help or a hindrance depending on what you are doing. So, it's good to be able to have it set the way you want it:

  1. Open a new file. Delete the default cube. Press Shift + A and choose Mesh; then, choose Monkey.

  2. Press 1 on the NumPad to get the front view. Press 5 on the NumPad to get the Ortho View. Press the Tab key to get into the Edit Mode.

  3. Press A to deselect all the vertices.

  4. Press B and move the LMB to use the border selection tool to select all of the vertices. Don't rotate the view; you just want to select them as seen from the front.

  5. Press X. A menu pops up. Select Vertices.

  6. Press the MMB and rotate the view so that you can see Suzanne from the side.

What just happened?

Good question. You did Border Select on all the vertices and then deleted the selected vertices...

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