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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Frequently asked questions

Q) Isn’t this game a little quiet?

A) I didn’t add sound effects to this game because I wanted to keep the code as short as possible while using our first classes and learning to use the time to smoothly animate all the game objects. If you want to add sound effects, then all you need to do is add the .wav files to the project, use SFML to load the sounds, and play a sound effect in each of the collision events. We will have sound in the next project.

Q) The game is too easy! How can I make the ball speed up a little?

A) There are lots of ways you can make the game more challenging. One simple way would be to add a line of code in the Ball class’ reboundBatOrTop function that increases the speed. As an example, the following code would increase the speed of the ball by 10% each time the function is called:

// Speed up a little bit on each hit
m_Speed = m_Speed * 1.1f;

The ball would get quite fast quite quickly....

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