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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Selecting an object from Edit mode

When in Edit-mode for one picture, to let the user choose a different picture without exiting Edit-mode, we can use the same SelectObject input action we used in Main-mode. In fact, the code is mostly the same. Open the EditPictureMode script for editing and make the following changes:

  1. We're going to listen for Input System events, so to begin, we need to add a using statement for that namespace. Ensure the following line is at the top of the file:
    using UnityEngine.InputSystem;
  2. Add a private camera variable at the top of the class and initialize it in Start:
        Camera camera;
        void Start()
        {
            camera = Camera.main;
        }
  3. The OnSelectObject action listener will call FindObjectToEdit. Like in GalleryMainMode, it does a Raycast on the PlacedObjects layer. But now, we must check whether it has hit an...
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