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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Handling asynchronous multi-touch input


In the previous chapter we learned how to handle multi-touch events on Android. However, our simple example has one serious issue. Android touch events are sent asynchronously and can interfere with the game logic. As such, we need to create a queue to process events in a controllable way.

Getting ready

Check out the Processing multi-touch events on Android recipe from Chapter 7, Cross-platform UI and Input System, before proceeding.

How to do it…

  1. In the previous chapter we invoked the touch handler directly from an asynchronous JNI callback:

    Java_com_packtpub_ndkcookbook_game1_Game1Activity_SendMotion(
      JNIEnv * env, jobject obj, int PointerID, int x, int y,
      bool Pressed, int Flag)
      {                        
      LVector2 Pos = LVector2( (float)x / (float)g_Width,
      (float)y / (float)g_Height );
      GestureHandler_SendMotion( PointerID, (eMotionFlag)Flag,
        Pos,Pressed );
    }
  2. This time, we have to store all the events in a queue rather then processing them...

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