Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

Arrow left icon
Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Processing multi-touch events on Android


Until now, we have not handled any user interaction except the BACK button on Android. In this recipe, we show how to process multi-touch events on Android.

Getting ready

You should be familiar with the concepts of multi-touch input handling. In Java, Android multi-touch events are delivered inside the MotionEvent class, an instance of which is passed as a parameter to the onTouchEvent() method of your Activity class. The MotionEvent class contains all the information of the currently active and released touches. In order to pass this information to our native code, we convert a single event carrying multiple touches into a series of events holding data for a single touch. This keeps the JNI interoperation simple and enables easy porting of our code.

How to do it...

Each Android activity supports multi-touch event handling. All we have to do is override the onTouchEvent() method of the Activity class:

  1. First, we declare some internal constants to events...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image