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Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
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Kyle Mew
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Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Including resource files in your project


Android provides two options for including files in your project: the raw folder and the Assets folder. Which option you use depends on your requirements. To start, we'll give a brief overview of each option to help you decide when to use each option:

  • Raw files

    • Included in the resource directory: /res/raw

    • As a resource, accessed through the raw identifier: R.raw.<resource>

    • A good place for storing media files such as MP3, MP4, and OOG files

  • Asset files

    • Creates a filesystem compiled in your APK (does NOT provide a resource ID)

    • Access files using their file names, generally making them easier to use with dynamically created names

    • Some APIs do not support a Resource Identifier and therefore require including as an Asset

Generally, raw files are easier to work with since they are accessed through the resource identifier. As we'll demonstrate in this recipe, the main difference is how you access the file. In this example, we will load both a raw text...

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