Summary
Reflecting on your journey through this book, it began with you mastering the foundational elements of Unity, progressed to the creation of your first VR and AR applications, and culminated in the development of an immersive drumming experience, experimenting with eye-tracking, multiplayer functionalities, and sound and visual effects. With this chapter’s close, you should not only possess the confidence to design, develop, and launch intermediate XR applications but also be primed to delve deeper into XR development. Armed with thoughts of toolkits you’re eager to discover next and comprehensive guidance on structuring your XR initiatives, you’re now poised to not just create XR solutions on your own, but also oversee or guide them.