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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Normal mapping


One technique that is very popular among real-time 3D applications today is normal mapping. Normal mapping creates the illusion of highly detailed geometry on a low-poly model by storing surface normals in a texture map, which is then used to calculate the lighting of the mesh. This method is especially popular in modern games, where it allows developers to strike a balance between high performance and detailed scenes.

Typically, lighting is calculated using nothing but the surface normal of the triangle being rendered, meaning that the entire polygon will be lit as a continuous, smooth surface.

With normal mapping, the surface normals are replaced by normals encoded within a texture, which can give the appearance of a rough or bumpy surface. Note that the actual geometry is not changed when using a normal map, only how it is lit. If you look at a normal mapped polygon from the side, it will still appear perfectly flat.

The texture used to store the normals is called a normal...

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