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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Toc

Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Summary

We introduced several techniques and procedures for using Physic Raycasters to implement gaze interaction. The Unity manual and YouTube provide even deeper instruction in these areas through text and video tutorials.

Gaze input is only one of many ways to implement interaction in VR. Although we've mentioned this several times, the Unity VR Interaction tutorial is a treasure trove of information on this subject. Be sure to visit: https://unity3d.com/learn/tutorials/topics/virtual-reality/interaction-vr, before you start planning and building your own interactive VR experiences.

Our exploration of this project is complete, but your continuous learning has just begun. Start by visiting the Asset Store and downloading additional asset packages that might fit our environment.

Following are a few packages to add spice to the alleyway:

  • Street Alley Pack- 34 models: http...
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