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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine FREE CHAPTER 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Creating the sequences

In the previous section, we completed all the individual shots for our film. In this section, we will create the three sequences of our film. The creation of these three sequences is crucial in controlling the visibility of tracks in the Master Sequence, which will be achieved through the Level Visibility track available in the Level Sequencer (Level management will be covered in the next section).

So, let’s get started:

  1. Open the INT_Spaceship Level.
  2. In the Cinematics folder, create a new Level Sequence, rename it Seq_01, and open it. This is the first sequence that will contain the first four shots (Shot_01 to Shot_04).
  3. Click the + Track button and select Shot Track:
    Figure 10.10: Adding Shot Track

Figure 10.10: Adding Shot Track

  1. Click the + Shot button on the Shots track and, from the popup, choose Shot_01. This is our first shot from the INT_Spaceship sequence:
Figure 10.11: Adding Shot_01 to Seq_01

Figure 10.11: Adding Shot_01 to Seq_01

  1. To be able...
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