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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Physics Damping


In order to gain a stronger grasp of Physics Damping in Unreal Engine 4, we will create a simple working example of Constraints with blueprints. To start with, let's continue our work in the Unreal_PhyProject project, navigate to Content Browser and then to the Blueprints folder, and right-click on it to create a new Actor blueprint. Let's name this blueprint BP_Constraint and double-click on it to open Blueprint Editor.

To begin this blueprint, let's navigate to the Viewport tab and then add Scene Component to the Components tab using the Add Component context sensitive drop-down menu. Name this component ROOT. Next, we will add two cube meshes from the Basic Shapes section to the Add Components menu. Name one Stable Mesh and the other Constrained Mesh. Lastly, let's add a Physics Constraint component from the Physics section and name it Physics Constraint. Now, we need to position these components in a manner that will better showcase how to use physics damping in Unreal...

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