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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Creating rivers with the Flatten tool

Now that we have some hills going on, let's add some holes, making use of an additional tool, the Flatten tool.

Getting ready

You will need to have a landscape created for this recipe. If you need assistance with this, check out the Creating a landscape recipe earlier in this chapter.

How to do it…

With the knowledge of how to start a workflow, we can now apply that by quickly creating a level!

  1. In the Landscape Mode tab, click on the Sculpt tool tab and select the Flatten tool.
  2. Check the Flatten Target selection and put in -100. By default, the Flatten tool will flatten to the middle of the map, but this allows us to pick a new position for it to go to.
  3. Next, we want to increase Tool Strength to .8 to make it easier to dig out the river by clicking and dragging around wherever we want water to be placed.
    How to do it…

    Note

    There are a lot of other sculpting tools that can be used for other own purposes, but we don't have enough room to cover them all. For...

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