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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Understanding OOP

Before diving into the world of OOP, it is necessary to lay the groundwork by explaining some fundamental OOP concepts and terms. Following this, you will learn how to create C++ classes and utilize the new classes to instantiate objects, allowing for the practical implementation of OOP principles.

What is OOP?

In the MyCPP_0x projects, we wrote functions to perform operations on the data. The approach we used is actually called procedural programming.

OOP is defined as a programming paradigm built on the concept of objects. OPP tries to reflect real-world concepts by creating objects that contain attributes (fields) and functions (methods).

There are three major pillars on which OOP relies:

  • Encapsulation: This means that data and functions can be wrapped up into classes so that some sensitive data is hidden from users.
  • Inheritance: This means that a class can derive from another base class to be its child class. The child class can inherit...
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