Baking texture maps
In the previous section, you prepared and exported the Robot Drone model's high-poly and low-poly versions for texture baking.
In this section, we will start on the texture baking process of the Robot Drone model. Then, afterward, you will use the same method for baking the Alien Plant model.
Open xNormal. You will see a floating window with various menus:
We only need a few steps of preparation before we are ready to bake our texture maps. See Figure 4.14 for xNormal's UI:
- Make sure the High definition meshes tab has been selected.
- Right-click anywhere inside the xNormal's window part, as shown in Figure 4.14.
- In the menu that pops up, select Add meshes and select your high-poly model.
- Click on the Low definition meshes tab.
- Right-click anywhere inside the window part of xNormal.
- In the menu that...