Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig
In the preceding chapter, we animated our Robot Drone with some Inverse Kinematics (IK). In this chapter, we will work with Motion Capture (MoCap) on the MetaHuman we created in Chapter 8, Using MetaHuman to Create a Photorealistic Human for UE5.
MoCap, as it is referred to by people in the industry, is just realistic motion captured from real human actors in special MoCap suits that can record all their movements, including the subtleties in 3D animation software. It's then converted to keyframes on a skeleton, like the ones we created for our Alien Plant and Robot. The only difference in this case is that the skeleton is human-like.
MoCap normally has a keyframe on every frame because it captures the full subtlety of organic human motion. If you have a realistic-looking human, like the one we created in MetaHuman, it's good to use something like MoCap.
It's hard and very time-consuming...