Summary
In this chapter, we learned how to use the animation tools in Sequencer and the Animation window better. We learned about saving specific poses in the Poses tool and pasting them back into our animations. We animated an idle cycle, then repurposed it to create a movement cycle, and finally, we animated a specific action with a few parts to it from scratch. We saw how useful and easy it is to animate with IK after the somewhat complicated process to set it up in the first place. We saved the animations we created for later use in the final scene we will construct.
In the next few chapters, we will explore how to use motion capture on our MetaHuman in UE5.