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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Quick glass


In this recipe we'll go over a way to generate a reasonable glass material. In reality, glass reflects the local environment, which is a tough call in a game environment. In this example we'll fake reflections, while in a later recipe we'll look at recording reflection maps from the actual scene too.

How to do it...

  1. In the Content Browser, right-click and choose New Material. Name it Yourfolder.Material.Quickglass_mat.

  2. In the Material PreviewMaterial properties , set the Blend Mode to BLEND_Translucent and also turn on Two Sided.

  3. It's good to preview this kind of Material on a complex model, so highlight Packt.Mesh.Statue in the Content Browser. Right-click and choose Copy Full Name to Clipboard. In the PreviewMaterial properties , expand Material Interface and paste into the field the mesh name. Note that the eyes, which have their own Material, won't be affected, just the statue body.

  4. In the Material Editor, hold 1 and click to add a Constant and set its R value to 0.5. Press Ctrl...

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