Setting up cinematic cameras
In this recipe we'll add a wider angle camera to the scene we constructed in the previous few lessons, and a cut away camera for when a sliding gate opens. A cinematic camera is one that isn't locked to the movement of the player. It can be used to show areas where the player should try to reach later on, or perhaps can see but cannot reach, or to show a wider view of the scene. It can also be used to show the player's activity from an alternative view, such as the front, or to show a close up view of what the player is looking at. In this lesson we'll place some cameras for use in the next recipe, where we animate cinematics. We'll show a view of the scene, then add two more cameras. We'll position them and add variables for themin Kismet.
Getting ready
Open the scene Packt_04_Cameras_Start.UDK.
How to do it...
Open the Content Browser (Ctrl + Shift + F) and choose the Actor Classes tab. Highlight CameraActor in the list of actors.
In the scene, select the ground...