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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Using Take Damage events to produce explosions


In this recipe we'll introduce an event that allows you to fire off actions when an actor happens to take damage from the player or from a Bot. This lesson will also cover how to add particle emitters to the event to generate explosions. Rather than use many particle emitters we'll teleport a single emitter from place to place whenever it is needed.

Getting ready

Open Packt_04_Explosions_Start.UDK or continue from where you were in the previous recipe if you completed it. In this map the Bot handling is already set up, from previous recipes.

How to do it...

  1. In the map are four glowing white spheres. In gameplay, they are exposed in order by touching one after the other. Each of these is represented in Kismet by an Object Variable. These are indicated as KActor_0 to KActor_4. Locate the Object Variable KActor_0 in the commented section Collect All Four Orbs. Right-click on it and choose Select KActor_0 in level.

  2. In the section commented Initial Conditions...

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