We've done so much, and yet have not discussed moving about the gallery level. In Chapter 7, Locomotion and Comfort, we examined various ways of implementing locomotion and teleportation. Let's now consider setting up specific teleportation spawn points that provide an optimal viewing pose for each artwork picture in the gallery.
Moving around the gallery
Teleporting between pictures
I suppose a good viewing position is about one meter back from the picture. We can add a ViewPose object at that location, within the ArtworkRig. We'll place its origin on the floor. Let's add that now:
- Select a ArtworkRig in Hierarchy
- Create a child Empty game object, name it ViewPose
- Reset the ViewPose transform
- Set its...