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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Getting and setting up a development server


First, you'll need to sign up for a Player.IO developer account here: https://playerio.com/register.

You will need to create a new game from the dashboard, so follow the Go to admin panel link after logging in and click on the Create New Game button. Copy the game ID for later, as we'll need it for connecting.

Next, download the developer package, which contains Flash and Unity client SDKs, and the development server: https://playerio.com/download/.

After downloading and unzipping this, navigate to the Flash folder and copy the NewGame folder. Paste this wherever you like (I usually paste it into the same directory) and rename it, then delete the Flash folder inside. Now, you can open the SLN file to begin developing.

The first time you run the server (by pressing F5 with the solution open) it will ask for your credentials. Supply your developer username and password and log in. username and password are stored on a per-server basis. If you ever need...

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