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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Setting custom mouse cursors for UI controls

The previous recipe demonstrated how to change the mouse pointer for 2D and 3D GameObjects receiving OnMouseEnter and OnMouseExit events. Unity UI controls do not receive OnMouseEnter and OnMouseExit events. Instead, UI controls can be made to respond to PointerEnter and PointerExit events if we add a special Event Trigger component to the UI GameObject:

Figure 2.25: Mouse pointer as a magnifying glass cursor

In this recipe, we’ll change the mouse pointer to a custom magnifying glass cursor when it moves over a UI Button GameObject.

Getting ready

For this recipe, we’ll use the same asset files as we did for the previous recipe, as well as the CustomCursorPointer C# script class from that recipe, all of which can be found in the 02_08 folder.

How to do it...

To set a custom mouse pointer when the mouse moves over a UI control GameObject, do the following:

  1. Create a new Unity 2D project and install TextMeshPro by choosing: Window | TextMeshPro | Import TMP Essential Resources.
  2. Import the provided IconsCursors folder. Select all three images in the Project window and, in the Inspector window, change Texture Type to Cursor. This will allow us to use these images as mouse cursors without any errors occurring.
  3. Import the provided _Scripts folder containing the CustomCursorPointer C# script class.
  4. Add a UI Button-TextMeshPro GameObject to the scene, leaving this named Button.
  5. Add an instance of the CustomCursorPointer C# script class to the Button GameObject.
  6. With the Button GameObject selected in the Hierarchy window, drag the CursorZoom image into the public Cursor Texture 2D variable slot in the Inspector window for the Customer Cursor Pointer (Script) component.
  7. In the Inspector window, add an Event Trigger component to the Button GameObject by going to Add Component | Event | Event Trigger.
  8. Add a PointerEnter event to your Event Trigger component, click on the plus (+) button to add an event handler slot, and drag the Button GameObject into the Object slot.
  9. From the Function drop-down menu, choose CustomCursorPointer and then choose the OnMouseEnter method:

Figure 2.26: Event Trigger settings

  1. Add a Pointer Exit event to your Event Trigger component, and make it call the OnMouseExit() method from CustomCursorPointer when this event is received.
  2. Save and run the current scene. When the mouse pointer moves over our UI Button, it will change to the custom CursorZoom image that you chose.

How it works...

In this recipe, you imported some cursor images and set their Texture Type to Cursor so that they could be used to change the image for the user’s mouse pointer. You also created a UI Button GameObject and added to it an Event Trigger component.

You then added an instance of the CustomCursorPointer C# script class to the Button GameObject and selected the magnifying-glass-style CursorZoom image.

After that, you created a PointerEnter event and linked it to invoke the OnMouseEnter method of the instance of the CustomCursorPointer script in the Button GameObject (which changes the mouse pointer image to the custom mouse cursor).

Finally, you created a PointerExit event and linked it to invoke the OnMouseExit method of the instance of the CustomCursorPointer C# script class to the Button GameObject (which resets the mouse cursor back to the system default).

Essentially, you have redirected PointerEnter/Exit events to invoke the OnMouseEnter/Exit methods of the CustomCursorPointer C# script class so that we can manage custom cursors for 2D, 3D, and UI GameObjects with the same scripting methods.

You have been reading a chapter from
Unity Cookbook - Fifth Edition
Published in: Nov 2023
Publisher: Packt
ISBN-13: 9781805123026
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