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Unity Certified Programmer Exam Guide

You're reading from   Unity Certified Programmer Exam Guide Pass the Unity certification exam with the help of expert tips and techniques

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Length 766 pages
Edition 2nd Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects FREE CHAPTER 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Applying and adjusting level music

In this section, we are going to look at adding background music to our game levels. We will also be updating our scripts so that our music volume changes at different points of the game.

In the following sections, we are going to do the following:

  • Add music to each level.
  • When the player completes the level, make the music fade out.
  • If the player dies, make the music instantly stop.
  • Ensure music does not play in other scenes, only level scenes.

So, let's make a start and add our game music to the level1 scene.

Updating our GameManager prefab

In this section, we are going to update the GameManager game object so that it holds a new game object (called LevelMusic) as a child in the Hierarchy window. We will then assign LevelMusic's AudioSource component and an MP3 fileto play. This kind of setup is ideal for a simple game; otherwise, we potentially run the risk of adding another manager, which is only suitable...

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