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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Exploring Unity Analytics and Remote Settings

In the ever-growing Unity Dashboard, we are going to take another look at the analytical system (we last visited the Analytics Dashboard in Chapter 6, Purchasing In-Game Items and Advertisement, where we made it possible for players to view adverts and gain credits to purchase items). This time, we will be looking into two main things:

  • Analytic Events: This gives developers the ability to see what players are doing in their game (not in a Big Brother sense but in a statistical way). As soon as we turn on Unity's Analytics, this will give Unity the green flag to take readings regarding how many times our game has been installed, how many people are playing our game now, and how long people have been playing our game for. These Core Events will collect all international data and store the results in our Unity account online for you to view in a series of graphs. We can add other analytical events to our game that...
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