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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
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Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Scene with slope

Let's build a scene with some slopes, like this:

Scene with slopes-NavMesh02-Slope.scene

One important thing to note is that the slopes and the wall should be in contact with each other. Objects need to be perfectly connected when creating such joins in the scene, with the purpose of generating a NavMesh later. Otherwise, there'll be gaps in the NavMesh, and the agents will not be able to find the path anymore. There's a feature called Off Mesh Link generation to solve this kind of problem. We will look at Off Mesh Links in the Off Mesh Links section later in this chapter. For now, let's concentrate on building the slope:

  1. Make sure to connect the slope properly:
A well-connected slope
  1. We can adjust the Max Slope property in the Navigation window's Bake tab according to the level of slope in our scenes that we want to allow the agents...
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