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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Scattering power cells


Now that we have our power cell object stored as a prefab, when we duplicate the object in the scene, we are creating further instances of the prefab. Ensure that you still have the powerCell selected in the Hierarchy and then duplicate the object three times so that you have four in total; this can be done either by going to Edit | Duplicate, by using the keyboard shortcut Command + D (on Mac) or Ctrl + D (on PC), or by right-clicking the object in the Hierarchy and choosing Duplicate from the drop-down list.

Note

When objects in the scene are duplicated, the duplicates are created at the same position—don't let this confuse you. Unity simply does this to standardize where new objects in the scene end up, and this is because when an object is duplicated, every setting is identical—including the position. Moreover, it is easier to remember that they are in the same position as the original and simply need moving from that position.

Now, select each of the four powerCell...

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