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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Unity UI

Before we dive fully into our implementation of UI in our project, we will go over the basics of Unity’s UI system. This will give you an understanding of what items we are using in our systems as well as a couple that we aren’t using that you could use in your projects later. There are two main parts to make this work:

  • Unity Canvas system
  • Unity UI components

We need to go over the Unity Canvas system in a bit of detail first before we start implementing the UI with code so you have a good foundation of its inner workings before trying to add art to it.

Unity canvas system

Unity places its UI inside a canvas system. This is a GameObject that has several components on it by default. To make a canvas, right-click in the Hierarchy window and choose UI, then Canvas. This can be seen in Figure 8.9 below.

Graphical user interface, application  Description automatically generated

Figure 8.9: Menu to create a canvas

When this gets created, you will have a Canvas GameObject and an Event System...

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