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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Creating the artwork rig

Our next step is to create a reusable artwork rig with a picture frame, lighting, information plaque, and a teleportation pod that defines its optimal viewing position. Then, we'll hang the art on the walls of the gallery. We'll construct one rig in the scene, and then save it as a prefab. Later, we'll apply the actual images.

Defining an artwork rig

The artwork rig will consist of a picture frame (cube), a photo plane (quad), and a spotlight, all relative to the artwork's placement on the wall. Let's get started by doing the following:

  1. Create a container object by navigating toGameObject|Create Empty, renaming it ArtworkRig.
  2. Create the frame. WithArtworkRigselected, right-click and select3D Object|Cube, and name it ArtFrame.
  3. Leaving the origin of the rig at floor level, let's set the default height of the art image frame at 1.4 meters high. InInspector, set the ArtFrame...
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