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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Triggering an event during sound playback


Torque 3D allows us to set markers on the timeline of a sound that triggers a callback. In this recipe, we will learn how to set markers on a sound source and respond to their callback while a sound is playing.

Getting ready

We will be making TorqueScript changes in a project based on the Torque 3D's FPS Tutorial template, and try them out using the China Town Day level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the FPS Tutorial template; it can be found under the My Projects directory. After that, start your favorite script editor, such as Torsion, and let's get going!

How to do it...

In the following steps we will have an explosion trigger based on a sound playing:

  1. Open scripts/client/game.cs in a text editor, add the following TorqueScript code to the bottom of the file, and save it:

    // This function will create an explosion one of the
    // street lamps as indicated by %lampIndex.
    function...
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