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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Playing a sound on a ShapeBase object


All ShapeBase class objects are able to play up to four simultaneous sounds that track position of the object. In this recipe, we will learn how to play and stop sounds on a ShapeBase object.

Getting ready

We will be issuing console commands in a project based on the Torque 3D's FPS Tutorial template, and try them out using the China Town Day level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the FPS Tutorial template; it can be found under the My Projects directory.

Subsequently, start the game and load the China Town Day level. You may want to change settings of the level just prior to playing to make sure we don't change levels while experimenting. Set the Time Limit to Infinite and uncheck the Map Cycle setting.

How to do it...

In the following steps, we will make a ShapeBase object in the level play different sound effects:

  1. After the China Town Day level starts, run the player over to the...

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