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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Locking and hiding the mouse while the right mouse button is down


Using the left mouse button to select and the right mouse button to activate camera rotation is a common control scheme found in many games that allow for free looking, such as role-playing games. In this recipe, we will modify the default FPS (First Person Shooter) camera control behavior of Torque 3D and allow holding down the right mouse button to control the rotation of the camera to freely look around.

Getting ready

We will be making TorqueScript changes in a project based on the Torque 3D Full template, and will try them out using the Empty Terrain level. If you haven't already, use the Torque Toolbox Project Manager (Project Manager.exe) to create a new project from the Full template. This template can be found under the My Projects folder. Next, start up your favorite script editor, such as Torsion, and let's get going!

How to do it...

In the following steps we will alter Torque 3D's default mouse behavior to freely...

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