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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Creating geometries from height maps


With Three.js, it is easy to create your own geometries. For this recipe, we're going to show you how to create your own geometry based on a terrain height map.

Getting ready

To convert a height map into a 3D geometry, we first need to have a height map. In the source files provided with this book, you can find a height map for a portion of the Grand Canyon. The following image shows you what this looks like:

If you're familiar with the Grand Canyon, you'll probably recognize the distinct shape. The final result we'll have at the end of this recipe can be viewed by opening up the 02.06-create-terrain-from-heightmap.html file in your browser. You'll see something similar to the following screenshot:

How to do it...

To create a heightmap-based geometry, you need to perform these steps:

  1. Before we look at the required Three.js code, we first need to load the image and set some properties that determine the final size and height of the geometry. This can be done...

You have been reading a chapter from
Three.js Cookbook
Published in: Jan 2015
Publisher: Packt
ISBN-13: 9781783981182
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