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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing GPU-Driven Rendering

In this chapter, we embark on a deep dive into the intricacies of manipulating geometry specifically for GPU rendering. The traditional approach heavily relies on the CPU for various tasks, which can be a bottleneck in many scenarios. Our goal here is to liberate your rendering techniques from such constraints. We aim to put the GPU in the driver’s seat, ensuring efficient processing by capitalizing on its parallel processing prowess. We will unravel the technique of generating and drawing lines, not from the traditional space of the CPU but directly from shaders, such as vertex or fragment shaders. This not only enhances efficiency but also opens new realms of creativity. Taking a step further, we’ll demonstrate how to extend this novel line-drawing feature to display numbers right from shaders. This capability paves the way for real-time displays and feedback without toggling between GPU and CPU. We then shift our gaze to a more intricate...

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