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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Creating a Vulkan logical device

A Vulkan device is a logical representation of a physical GPU. It’s an object that is associated with a selected physical device (an existing GPU in the system) and is used to perform all graphics and compute operations. The device also provides access to physical GPU capabilities through queues. Queues are used to submit commands to the GPU, such as draw calls or memory transfers. The device also provides access to other Vulkan objects, such as pipelines, buffers, and images.

In this recipe, you will learn how to create a Vulkan logical device.

Getting ready

The code in this recipe is available as part of the VulkanCore::Context class in the repository. The Context class represents a Vulkan logical device.

How to do it…

To create a Vulkan device, we need to provide a physical device and the indices of the queue families we want to use. Using this information, we can create a vector of VkDeviceQueueCreateInfo structures...

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