Implementing texture caching
In the previous section, we introduced the HTTPRequest
node, a built-in solution offered by Godot Engine to make HTTP requests. Then we created TextureDownloadHTTPRequest
, which is a custom node specialized in downloading images from our PlayersSpaceship.json
database. Now, let’s dive deeper into integrating this node into our Player2D
class so we can actually use it in our prototype.
In this section, we will create a method to enable the server to change a player’s spaceship sprite dynamically. But we won’t just load any sprite; we’ll fetch the proper file from the user://.cache/
folder we set up in the Setting up the scenes and database section. This approach will enhance the customization and interaction in your game, allowing the server to deliver custom sprites to players in real time.
To achieve this, we’ll create a method called load_spaceship()
. This method will play a fundamental role in our implementation...