Technical requirements
As mentioned in Chapter 10, Debugging and Profiling the Network, Part 3, Optimizing the Online Experience, is based on the final version of the project made in Chapter 9, Creating an Online Adventure Prototype, so it’s fundamental to have read, practiced, and implemented the concepts presented there.
You can get the files necessary to get started with this chapter through the following link. These files have the implementations we’ve made in Chapter 10, Debugging and Profiling the Network:
It’s also necessary that you have read and understood the concepts and tools presented in Chapter 10, Debugging and Profiling the Network, so that we can move forward under the assumption that you already know what they are and how to use them properly. In particular, you will need to understand how the Debugger&...