Summary
You should now have a good understanding of how to go about creating organic models and how to UV unwrap them. You have also learned how to use the Multires modifier to create extra geometry for sculpting. We also looked at how you can use a lattice to easily deform objects without editing their geometry. We also looked at how you can create low-poly and high-poly versions of your mesh, as well as baking the high-poly details to a normal map that we will use in Chapter 5, PBR Materials: Texturing Our Mushroom Scene, when creating materials.
In the next chapter, we will focus on creating the landscape around our mushroom model and we will also be adding grass using geometry nodes.