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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Adding text and crosshair

Let's see how to add basic game objects, such as a regular sprite and text, to the scene.

At the top of the Scene.swift class, add crosshair of type SKSpriteNode and scoreText of type SKLabelNode called crosshair and scoreText as follows:

import SpriteKit
import ARKit

class Scene: SKScene {
    
   
    var crosshair: SKSpriteNode!
    let scoreText = SKLabelNode(text: "00")

Also create a new ARSKView called sceneView, which will return the current view as ARSKView. This is because we need to access the current view often:

    var sceneView: ARSKView {
        return view as! ARSKView
    }

The crosshair image is provided in the assets for the chapter. Copy and include it in the current project's assets, as follows:

Adding text and crosshair

In the viewDidLoad function, add the following lines of code to add the crosshair and text to the scene:

    override func didMove(to view: SKView) {
        // Setup your scene here
        
        crosshair = SKSpriteNode(imageNamed...
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