Chapter 6. Arcade Games
This chapter presents a new challenge for us because we're starting with somebody else's work. This means we'll have to spend some time figuring out what the existing code does before we can make our customizations and build a new game.
In this chapter, we will:
Analyze and customize an existing Scratch project to create something new
Define and interpret variables to evaluate dynamic data
Control the actions of the sprites based on conditional information
Let's create our version of the classic arcade game Pong.