Exploring advanced rendering features
I’ve said this before and I’ll say it again: Unreal Engine is a very powerful tool, and when it comes to rendering, it doesn’t disappoint. Unreal is capable of delivering outstanding results that are comparable to traditional path-tracing renderers such as Mental Ray, Arnold, V-Ray, and RenderMan. Unreal now supports path tracing, which is the foundation of how these other renderers work.
In the context of filmmaking, Unreal has real-time rendering capabilities that should be explored to unlock its full potential. The camera and lights have features that we find in 3D programs such as Maya, Houdini, and Blender that use path tracing renderers. It’s possible to export whole scenes from either of these applications with the camera and lighting settings intact and compatible with Unreal.
So, without further ado, let’s take a look at some of these great rendering features.