Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

Arrow left icon
Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

What are MetaHumans?

MetaHumans are very complex characters that have the capability of looking photorealistic and moving realistically. They are templates to be edited by users and artists. The editing of the character templates takes place on a web browser and allows the user to see their character design being displayed in extreme realism.

A lot of the development of MetaHuman Creator is around real-time rendering. Typically, the shading of skin for CGI characters involves a substantial amount of CPU processing, particularly for high-detail areas, such as subtle reflections, pores, and tiny hairs or fuzz. The MetaHuman skin shaders are designed to work in real time within Unreal Engine by harnessing recent technological hardware advances, such as real-time ray-tracing in NVIDIA RTX cards.

In addition to photorealistic skin shaders, MetaHumans have a network of bones and blend shapes that allow for incredibly intricate and powerful facial puppeteering, as well as the ability to be combined with facial and body motion capture, all in real time within Unreal.

Now that you have a good understanding of Unreal Engine and MetaHumans, we will get the software up and running on your system so you can start using Unreal in the next chapter.

You have been reading a chapter from
Reimagining Characters with Unreal Engine's MetaHuman Creator
Published in: Dec 2022
Publisher: Packt
ISBN-13: 9781801817721
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime