Questions
- Why should the objects that make up a character be organized into a collection?
- If Rain is in our current
.blend
file, why is that file smaller than the one from which she came? - Why is an absolute file path like FK?
- Where can you find the hidden bones we aren’t supposed to animate?
- What might “Inverse” in “Inverse Kinematics” mean?
- Why would IK be more crucial for legs than arms?
- Try rotating one of the small, circular IK bones behind Rain’s ankles. What could that be useful for?
- Why should we pose the hair and scarf last? Why would we hide these things in the first place?
- Would it be easier to animate Rain if she had fewer bones?