Navigating the Graph Editor
While following along with the previous chapter, you may have wondered how an animator is supposed to recognize all those identical-looking keyframes in the timeline. Do we always have to remember which ones are for location and which ones are for rotation? What if the rotation and location keyframes exist on the same frame, as they do in our present animation? How can you edit them separately?
For that matter, how can you discern any of the values inside a keyframe? In the Timeline, a keyframe that makes something move a few inches down looks no different from one that takes it a hundred miles up into outer space.
The Timeline, then, is an insufficient tool to edit an entire animation. That’s where tools such as the Graph Editor come in.
Bringing up the Graph Editor
One convenient way to get to the Graph Editor is to use the interface area where the Timeline currently is. The Graph editor will need more vertical space than the Timeline...