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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. Which two properties of the scene determine the length, in frames, of our animation?
  2. How many seconds long would our animation be if our frame rate had been 30 frames per second?
  3. What’s a frame? What does it mean to go to a certain frame?
  4. In traditional hand-drawn animation, a keyframe is a specific type of frame. Is this true of keyframes in 3D animation as well? How are they different?
  5. Is it more accurate to say that a location keyframe makes an object go somewhere, or that it makes an object be somewhere?
  6. What can you tell about a keyframe just by looking at it in the Timeline?
  7. Does one need to key everything in order, from beginning to end?
  8. How might one tell if a given property is animated?
  9. Pick a random property in Blender and see if it can be animated. If so, how might that property be useful or interesting to animate?
  10. What is a property? To what thing or things in Blender do properties belong?
You have been reading a chapter from
Realizing 3D Animation in Blender
Published in: Jul 2024
Publisher: Packt
ISBN-13: 9781801077217
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